e-xode.romFirst Steps
02

Cross the Grid

Every order is a heading; the galaxy answers one sector at a time.

Movement is the pulse of e-xode.rom. Order a ship anywhere within its system's 3x3 grid of sectors, and it advances one sector every tick until it arrives. No teleporting, no shortcuts, just steady progress you can track tick by tick.

1Sector per tick
3x3Sectors per system

The Sector Grid

Every system is a 3x3 grid of sectors, and every ship you own sits in exactly one of them. Issue a move order to any sector in that grid and your ship sets a course, crossing the intervening sectors one at a time until it reaches its target.

The Presence Rule

You can only view or act in a system where you already have a ship. Scouting ahead means committing a hull to the trip first; there is no free look at a system your fleet has not yet reached, and every scout you send is a real ship in real danger.