e-xode.romFirst Steps
06

The Long Contract

From a quick haul to a bounty worth the risk; the board always has work.

Every station runs a contract board of repeatable jobs: haul freight, sell a set quantity of a good, or hunt down a target. Rewards scale with the risk, from a few credits for a safe run to well over a thousand for the deepest ones, but your cargo is only as safe as your ship.

3Contract types
1,000+Credits, deepest contracts

Three Kinds of Work

Contract boards post three repeating jobs: transport freight between stations, sell a set quantity of a good, or hunt down a named target. Each pays credits and XP on completion, and most reset once you turn them in, a standing income for any commander willing to fly them.

Guard the Cargo

Quest freight rides in your hold like any other cargo, and it is destroyed right along with your ship if you do not make it. A contract worth a thousand credits is still a bet on your hull surviving the trip; weigh the route before you accept.